2.0.2 - Bug Reports

This forum is for bug reporting, client & forum issues, or any general technical questions regarding AEI! Please take all Roleplay questions to their appropriate forum.


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Narestra
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2.0.2 - Bug Reports

Post by Narestra »

Please post bug reports here.

ThANks

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Blaauurgh
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Re: 2.0.2 - Bug Reports

Post by Blaauurgh »

Setting comm-link to radio followed by tuning it to a frequency will cause the player to lose their force points.

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Serenissima
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Re: 2.0.2 - Bug Reports

Post by Serenissima »

Comm messages (possibly only in radio mode) remove the 'I' at the start of the message when the message begins with the word 'I'.

Cagnaith
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Re: 2.0.2 - Bug Reports

Post by Cagnaith »

Strength bonus is not applied to melee damage. Tested in the screenshot below with the Kashyyk Lance, Force Pike, Stun Baton, and Vibroblade.

MeleeDamage.JPG
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Serenissima
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Re: 2.0.2 - Bug Reports

Post by Serenissima »

Ship names now limited to 20 characters which they were not previously.

kaigan
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Re: 2.0.2 - Bug Reports

Post by kaigan »

Rebel Assault armor appears to have been given the stats of Assault Trooper armor, making it considerably more effective against the common Kinetic damage type. Additionally, during the invasion of Moenia, Kian was able to dodge as if in Medium armor while in a full set of Rebel Assault armor, seemingly indicating an armor weight type inconsistency.

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assault_trooper_armor_stats.png
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Serenissima
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Re: 2.0.2 - Bug Reports

Post by Serenissima »

Force pool drops to 0 under a variety of circumstances, including but not limited to being teleported and some logins/logouts.

Whiskey
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Re: 2.0.2 - Bug Reports

Post by Whiskey »

Serenissima wrote: Fri Oct 17, 2025 9:11 pm

Comm messages (possibly only in radio mode) remove the 'I' at the start of the message when the message begins with the word 'I'.

Not a bug. You had something nearby that has a name starting with "i". This is default SWG behaviour and client sided, nothing that can be done about it.

kaigan wrote: Sun Oct 19, 2025 4:13 am

Rebel Assault armor appears to have been given the stats of Assault Trooper armor, making it considerably more effective against the common Kinetic damage type.

Not a bug. All Rebel / Republic armours and weapons have been given mirrored stats of equivalent items in Imperial inventory.

kaigan wrote: Sun Oct 19, 2025 4:13 am

Additionally, during the invasion of Moenia, Kian was able to dodge as if in Medium armor while in a full set of Rebel Assault armor, seemingly indicating an armor weight type inconsistency.

The issue is that armour was not being factored into the dodge calculation at all. This has now been fixed

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Serenissima
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Re: 2.0.2 - Bug Reports

Post by Serenissima »

/dm ic messages aren't showing up in the Chopper log on Discord.

Cagnaith
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Re: 2.0.2 - Bug Reports

Post by Cagnaith »

Stance bonuses don't appear to be applied to ranged attacks, unless they aren't intended to reduce DCs below 10. The screenshot below was captured at 28m with a DE-10 while prone.

Ranged Prone DC.JPG
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