[Update 2.0.3] Major Bugfix Patch
Additions
[Added] /tool furniture - Summons a furniture delivery droid. When used again, the droid will be dismissed.
[Added] Added defensives and bonuses to NPC templates.
[Added] Added /rp los - Checks if you have line of sight to your target.
[Added] Added /hp [pool] fill - Fills the provided pool on your target.
Changes
[Changed] Added confirmation when using /dm say on a player.
[Changed] Damage taken numbers now show armour penetration.
[Changed] Minimum attack action cost has been changed from 3 to 4.
[Changed] Resting and training now both require a safe location, and to be out of combat.
[Changed] Prone and kneeling targets are now easier to hit in melee. (-5 / -2 respectively)
Fixes
[Fixed] Fixed a typo when moving while prone.
[Fixed] Players can no longer end their turn while a move is active.
[Fixed] Hitting someone suppressing a target now correctly cancels the suppression.
[Fixed] /endcombat ran by players now correctly ends combat.
[Fixed] Wearing armour now reduces dodge as intended.
[Fixed] Free and forced movements now display that they were free / forced.
[Fixed] Fixed melee bonus damage not being applied.
[Fixed] Force Speed can now only be used once per turn.
[Fixed] Potentially fixed force pool dropping to 0 under some circumstances.
[Fixed] Fixed DM name tags showing on NPCs.
[Fixed] Fixed /dm ic not reporting to chat log.
[Fixed] Removed item limit from player buildings and ships.
[Fixed] /tool command is now available to players as intended.
[Fixed] Stances now correctly apply bonuses / maluses to DCs.
[Fixed] Fixed broken messaging when teaching using /force.
[Fixed] The /force menu should no longer show known skills in the train/teach menus
[Fixed] Fixed city NPCs frowning all the time.
[Fixed] Fixed NPCs being unable to reload their weapons.